Your question: What is LAN KSP?

LAN can be ecliptic [sun’s rotation] or equatorial [parent body’s rotation]. In KSP, they’re the same, thankfully. There’s a lot of headache in figuring how to launch to a different planet whose inclination is different, but it’s only worse when your launch plane is not with the ecliptic.

What does KSP stand for game?

Kerbal Space Program (KSP) is a space flight simulation video game developed by Squad and published by Private Division for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One.

What is considered high kerbin orbit?

High Kerbin orbit (HKO)

In analogy to the real world high Earth orbit (HEO) a HKO describes a stable high orbit around Kerbin. The altitude of a HKO typically is higher than the KEO (2863.33 km).

What does the purple triangle mean in KSP?

The purple triangels are Anti-Normal and Normal. These correspond to the symbols you see on maneuver nodes.

Is KSP spyware?

Kerbal Space program is a spyware program that mines large amounts of personal information of its users, to use for its own advertising, and to sell to other advertisers. … KSP at one point was integrated with the Redshell spyware platform.

Is KSP Safe?

It’s perfectly safe. Redshell isn’t really Spyware.

What is the KSP formula?

Ksp=[M+][X−][MX(s)] , but MX(s) as A SOLID cannot express a concentration, and thus the expression simplifies to… Usually standard conditions are specified, because a hot solution can generally hold more solute than a cold one. have been measured for a host of insoluble, and semi-soluble ionic salts.

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How long is a day on Minmus?


Orbital Characteristics
Semi-Major Axis 47 000 000 m (1)
Sidereal Rotation Period 40 400.000 s
1 d 5 h 13 m 20 s (Kerbin time) 11 h 13 m 20 s (Earth time)
Sidereal Rotational Velocity 9.3315 m/s

How do I fly to Minmus in KSP?

Advanced method

  1. Burn to raise the apoapsis to around 10,000m.
  2. Burn prograde at apoapsis to achieve a low equatorial orbit.
  3. When the craft is moving retrograde relative to Minmus’s orbit around Kerbin, face prograde and burn again to escape velocity.
  4. Keep burning until your periapsis around Kerbin is below 32,000m.
Playing into space